package
{
	import flash.display.BitmapData;
	import flash.display.Sprite;
	import flash.display.StageAlign;
	import flash.display.StageScaleMode;
	import flash.events.Event;
	import flash.events.TimerEvent;
	import flash.utils.Timer;
	
	[SWF(width="760",height="600",frameRate="30",backgroundColor="#000000")]
	public class Main extends Sprite
	{
		public function Main()
		{
			addEventListener(Event.ADDED_TO_STAGE, init);
			super();
		}
		
		private function init(event:Event):void
		{
			var main:Wulin = new Wulin(stage);
			addChild(main);
		}
	}
}